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OUR PROGRAM

SUPER JR MAKER (AGE 4-6)

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Coding
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Robotics
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Hands-on Building
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Story Telling
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Coding
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Robotics
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Hands-on Building
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Story Telling
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CODING

SCRATCH JR. GAME DESIGN

 

Scratch Jr is an introductory programming software designed for children aged 4 to 6. It focuses on the early learning goals of children and provides an engaging way for them to explore and learn programming skills.

 

Learning Objectives:

  • Develop programming skills with iconic blocks
  • Create interactive stories and games
  • Learning to make characters move, sing, dance, and interact
  • Creating interactive animations, stories, and games using a combination of graphical programming blocks
  • Cultivating logic, computational thinking, and problem-solving abilities

 

  • Develop children's computational and key concepts during story creations
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ROBOTICS

LEGO BOOST ROBOT DESIGN

Aims to enhance logical thinking skills, creativity, critical thinking, while cultivating students' interest in STEAM (Science, Technology, Engineering, Arts, and Mathematics).

 

Learning Objectives:

  • Learn about LEGO electronic components, such as motors, color sensors, matrix lights, etc
  • Learn about modular programming, applying knowledge of engineering and mechanics

 

 

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HANDS-ON BUILDING

LEGO STEAM PARK

LEGO Steam Park is a STEAM kit developed for children aged 4 to 6. Students take on the roles of designers and engineers, and through interactive communication, they design their own themed amusement park. During the learning process, Steam Park guides children to explore and apply skills in science, technology, engineering, arts, and mathematics.

 

Learning Objectives:

  • Familiarize with mechanical components and understanding mechanical principles
  • Learn basic concepts of mechanics
  • Able to design experiments and analyze data
  • Understand cause and effect relationships and making predictions and reasonable inferences
  • Enhance creativity and self-expression abilities through role-play
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STORY TELLING

Story-Telling

 

Each learning topic will be introduced through storytelling, using different scenarios and character settings to enhance understanding of the concepts. At the end of the course, the teacher will guide students in composing a story to independently narrate their STEAM journey.

 

Learning Objectives:

  • By transforming abstract concepts into concrete situations and images, strengthen student's understanding towards scientific principles
  • Improve oral expression skills, allowing students to organize their thoughts and express themselves in a clear, coherent, and logical manner
  • Foster creativity and critical thinking
  • Strengthen logical thinking and time sequencing skills
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